Immersing students in the STEM/STREAM curriculum in an engaging manner is crucial in developing a passion for the Maths and Sciences. STEM/STREAM curriculum incorporates Science, Technology, Engineering, and Math, as well as Religion and the Arts, into students' learning.  St. John's offers several after-school clubs designed to promote this curriculum.

Crunch ‘n Munch Math Program

Crunch"n Munch MathCrunch ‘n Munch Math is a program designed by our junior high math teacher to immerse students in mathematics in an inviting setting.  Held after-school, students “munch on snacks” as they “crunch numbers” in the company of their math teacher.  

The program provides remediation to those who may be temporarily struggling on a concept and enrichment for those who have mastered a given topic.  The underlying philosophy of the program is to stretch each student’s understanding and skills to the next level.  

Students who regularly attend Crunch ‘n Munch report they have a stronger understanding of the curriculum and tend to achieve better results.  Crunch ‘n Munch is generally offered three days a week.  Please refer to your child's math teacher's webpage for the most up-to-date weekly listing of the Crunch ‘n Munch schedule.

Crunch ‘n Munch is generally offered several times a week.  Please refer to your child's math teacher's webpage for the most up-to-date weekly listing of after-school assistance through the Crunch ‘n Munch program.  


Robotics Club tasks students to build robotic devices capable of performing numerous functions, including moving blocks, pushing boxes, and clasping erasers.  In order to successfully complete such fetes, these young engineers spent months devising plans to build robots that would meet the challenges.  Available to middle school students, it is part of the school’s STEM/STREAM initiative that incorporates Science, Technology, Engineering, and Math, along with Religion and the Arts, into its curriculum.

Students have the opportunity to work cooperatively, to trouble-shoot the strengths and weaknesses of their designs, and to master the mechanics of building.  They needed to use their macro-skills from various disciplines of science and focus the concepts to a pin-pointed project.  This requires students to go 1beyond rote memorization of facts and forces them to have a solid understanding of the concepts.

Arcade Academy:

Arcade Academy allows 3rd to 5th grade students to participate in this enrichment program based on the viral video, Caine's Arcade.  With over 4.4 million hits on You-Tube, the video follows a young boy who creates an arcade out of cardboard boxes and other recycled materials at his father's used auto parts store.   The goal of Arcade Academy is for the students to work in pairs to create their own arcade games which will be showcased at a school arcade.  

Students use various cardboard boxes, containers, and tape to create their very own arcade game.  The STREAM initiative is an outgrowth of STEM education, adding “religion and art” to the original core focus of integrating science, technology, engineering, and mathematics curriculum into students’ learning.  The program incorporates “The 4 C's” (creativity, collaboration, communication, critical thinking) into this program and is entirely 100% dedicated to allowing students to develop these skills.  Students must stretch their creativity muscles and really figure out how to use ONLY recycled materials in order to create arcade games.  

For more clubs, click here.